'Gaming disorder' will soon be classified as a mental health condition

'Gaming disorder' will soon be classified as a mental health condition

The world health organization (WHO) has included in the new, 11th version of the global classification of diseases (ICD-11) gambling.

Continuation or escalation of gaming despite the occurrence of negative consequences.

World Health Organization has defined gaming disorder, is such a way that a person can be said to suffer from this condition if they meet the following three criteria as a pattern for at least a one year period only after which this diagnoses can be made.

The World Health Organization says playing videos game can be an addiction.

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Member states are expected to vote on the document at the World Health Assembly in Geneva in May 2019.

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He subsequently apologised on social media for conduct that was strongly criticised by Sir Clive Woodward in his role as a pundit. It's a tough period at the minute. "We have been through an exceptional period and now we're going through this tough period".

Poznyak noted that the ICD does not make "prescriptions" in terms of insurance coverage or the development of health services - these decisions are made by national authorities.

The classification was also lambasted on social media, with users linking the concern about gaming addiction more to moral panic than solid evidence. "The intention is to reduce barriers to care", says Geoffrey Reed, a psychologist who is coordinating the mental health and behavior disorders section in the new edition of the I.C.D. The research supporting inclusion is highly contested and inconclusive. Homosexuality was classified as a mental disorder in 1948, but was removed from the ICD in the 1970s.

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He tells CNN that many actually use gaming as a coping mechanism for other conditions such as depression or anxiety.

"They keep doing that despite knowing that there are complications and things going wrong in their life as a result of the gaming".

"And even most clinicians would probably agree that they don't understand the concept for video games, because they're not immersed in that world or experience", Bean added.

"A lot of people use games recreationally, use games for educational purposes.But for a subset of people, this becomes compulsive and really addictive", Dr. Petros Levounis with Rutgers Medical School said. We are therefore concerned to see "gaming disorder" still contained in the latest version of the WHO's ICD-11 despite significant opposition from the medical and scientific community. Potentially leaving mental health workers to interpret without much in the way of actual guidelines.

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